Quote:
Originally Posted by rich2202
No doubt you can design a shooter that unloads 3-5 Fuels a second. The question is: How accurate do you think a team can get it.
Assuming that you miss 1/3 of the Fuel, the comparison of low vs high makes high shooting less compelling.
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But comparing low vs any other task in the game makes low shooting seem pretty worthless. I mean, collecting and carrying balls itself has worth, so if you need somewhere to put them, it's better than nothing, but that's about it (well, other than... nevermind).
Assuming that 5 balls per second processing rate is a hard limit, the low goal is capped at 75 points in the teleoperated period, which can be accomplished by scoring as few as two gears.