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Unread 14-01-2017, 00:08
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EricH EricH is offline
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FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
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Re: Value of a Turret in STEAMWORKS

Quote:
Originally Posted by IronicDeadBird View Post
While a more traditional drivebase might be pushed around less I have yet to see a robot that couldn't be pushed.
I have, in video if not in person.

Robots from the early 2000s could be very good at not being pushed if they didn't want to be. Admittedly, many of the tactics used at that time are no longer legal, but the fact remains that anybody trying to push 71 in 2002 lost.


One tactic that is still legal (if your bumpers won't violate the zone when you do this) is to have a plate on the bottom of your robot covered in, say, blue nitrile tread and actuated by something so that it drops below your wheels. You could also raise your wheels and put all that blue nitrile on the bottom of your frame instead--same result. I want to say I've heard of this strategy being used in shooting games, too. Line up, drop, empty, raise, reload, repeat.
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Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

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