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Unread 14-01-2017, 08:10
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AKA: Patrick Mattin
FRC #5459 (Ipswich TIGERS)
Team Role: Mentor
 
Join Date: Mar 2016
Rookie Year: 2015
Location: Massachusetts
Posts: 88
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Re: How many gears will top 10% of robots be capable of scoring in a match?

6-8 is 5459's current goal. I'm saying 9 to 11 because someone will manage to pull it off at some point. Not too much point to being able to run that many cycles however, as you still need the support from an alliance partner to pull off that last rotor, but it does give them some more time to play defense I guess.

My advice to any team doing gears: do one in auto, 5 or 6 in teleop, and try to climb. If most gearbots can pull that off, then the potential for great elim matches is there, especially if two such gearbots get placed with a great ball scorer.

Edit: I'm talking later weeks going into District Champs here. Misread the title a bit. With the early weeks, I'd say 6-8 is top 10%. I'm hoping it's not, but I'm guessing that's how it will be.

Now, an interesting question: will gearbots (no fuel at all) be able to seed high enough to make their own alliance? Will we see triple cycling gears, or 2 gears + 1 defense going on? At higher levels, of course, bots will be good enough that a fuel bot that can get 40 kpa combined with two gearbots that can do 4 rotors will definitely be the makeup of some (if not most) of the top alliances, but I think lower level play has the potential to be interesting from an alliance makeup perspective as well. It's definitely not a matter of 3 robots doing everything, as was the case in Stronghold or Ultimate Ascent, but more of a Recycle Rush type thing, with two specialized roles and one all arounder (human player bots = gearbots, landfill bot = fuel shooter). Not saying this game will be as bad as Recycle Rush (main flaws there was lack of excitement and robot interaction, design and alliance makeup were rather good that year), just noting similarities.

Last edited by pmattin5459 : 14-01-2017 at 08:25. Reason: additional notes
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