Quote:
Originally Posted by SenorZ
Just for clarification, here is my Q&A question: https://frc-qa.firstinspires.org/qa/155
I was more concerned about the time AFTER the initial foul call.
Hypothetical situation:
Blue robot #1 (B1) drives to the edge of opponent launchpad in AUTO. At beginning of TELEOP, B1 drives into KEY, drives back and forth in the KEY for 9.x seconds, and leaves KEY for 0.x seconds. This would be a 5MP FOUL since an "additional 5s" was not met.
B1 then goes right back into the KEY for another 9.x seconds. Repeat for 130 or so seconds. ~13 FOULS = 65MP to opponent while severely restricting their ability to score kPa, which are what earn the RP.
As it stands this is very legal, and something my team are considering a counter strategy against.
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What I don't understand is why 130s parking in the key "severely restricting" kPa and RP in any match?
Just like basketball many shots are outside the key so I don't see where parking and drawing fouls equates to restricted kPa stockpiling towards a RP. Plus I highly doubt that strategy will be employed anyhow with regularity , as Gear bots early point thresholds can potentially stockpile 40-->80-->120+RP points in telop (2, 4, 6) you need to win also not just prevent a single (40+) + RP tfrom Boiler success which is 3x less potential allince match points assumming RP thesholds max( Fuel can go higher , gears stop at 200+RP MAX with 3 auto) . Driver's Vision to key is likely terrible too, I highly doubt effective defense will be empoyed and played on that end/key corner much.
When you are defendiing that does not help your own alliance score accumulation plus the more likely FOUL scenario being on their end messing sround trying to defend in the key might earn points fot the other allince...does not add up to me from strategy standpoint. For defense ...I would worry much more about gears being placed 2-12 in defense than defending the Boiler all game and swithing defense wastes time, plus you have a climb.
2 RP win should be the main focus of teams before all-game Boiler key defense, and thats based on points...gears is easist way to gain points..it would be net -1RP strategy if employing a Boiler points/RP prevent plan and losing the game to the other alliance based on gear/climb points.
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Iron Kodiaks Team #5137 San Marcos, CA
2016 Semi-Finalist | Central Valley Alliance Captain #2
2016 Semi-Finalist | San Diego 2nd bot alliance #8
2015 Semi-Finalist | Ventura 3rd bot alliance #3
2015 Quarter-Finalist| San Diego 2nd bot alliance #5
2014 Rookie All-Star | #21 San Diego | Galileo Division #91