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Strategies were too complex this year as it was. I mean, there was a lot of great ideas for strategy, but they were impractical; it proved to be a lot simpler than making stacks and protecting them. Descoring and other such strategies were seen in some matches, but not all that many. I think what you'd end up with is either a great success or a flop. And it's more likely to be a flop.
Envision: teams have to make auton programs for the middle of the match. They have no clue how to use sensors, have no clue where they'll be, don't want to get DQed for anything. Other teams don't know what the situation will be like. So what's the safest bet? Don't move. At all.
There's a good number of bots out there that if they screwed up, they could definitely cause some damage to the field. And if teams don't know what'll happen before auton mode, then it's hard to plan for it.
It's too complicated for my tastes. Great idea, but I don't think it will work in practice.
Instead, let's have a game that concentrates less on brute force and speed, but instead on dexterity. This will eliminate the problem of 'the team with the faster points in auton will win' scenario.
Just my $0.02 (probably worth less, due to the failing economy in my head).
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Lotus Robotics, Team #1127
"So everybody's got ideas. Ideas are cheap. What's unique is the conviction to follow through: to work at it until it pays off. That's what separates the person who thinks I wonder why they can't just make shampoo and conditioner in one? from the one who thinks Now, should I get the Mercedes, or another BMW?"
--Scat, in Syrup by Maxx Barry
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