Quote:
Originally Posted by Mr V
The 3rd and 4th rotor have pre-populated gears, at least until DCMP and CMP events. So you only need 1 gear for the 1st rotor, 2 gears for the second rotor, 3 for 3rd and 4 for 4th. Since there is the reserve gear that means that you only need to place 9 gears to start all of the rotors spinning and earn the ranking point.
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The pre populated gears are in addition to the 13 required. See the image above the table in the manual.
Quote:
Originally Posted by Fields
For all the emphasis everyone puts on fuel as the tiebreaker, not many alliances will get 4 rotors going, even in playoffs.
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I am not too worried about scoring more points in matches where all four rotors are spinning, but shooting high is going to be a differentiator often.
If your two alliance partners can score a single gear each, then you have to score 4 gears to contribute at all, and 10 gears to contribute more than 40 points.
If your alliance partners score 3 gears each (on average) then you need to be able to score 6 gears to contribute at all.
I believe that on average, the other two robots on our alliance will be capable of contributing between 1 and 5 gears combined. In matches where they can score no gears, a loss is likely anyway, if they can score 6 or more gears then a win is likely anyway.
If we score a single gear in Autonomous, assuming the above is true (1-5 gears from others) then scoring anywhere from 0-7 gears is worth 0 or 40 points.
if you can score 7 gears in Teleop then there is a decent chance you are only adding 40 points to your alliance score. If you could add those same points via the high goal then you would have the same odds of winning, but win or lose you would add a ranking point.
This is the most interesting game since 2004 when it comes to specializing and team strategy.