Quote:
Originally Posted by ToddF
If you are going the gear handling route, the strategic question you should be asking yourself is "What mechanism for handling gears (both retrieving and placing) is the absolute fastest?" Scoring with gears is about reducing overall cycle time. Start with the baseline concept that every other gear handling team has seen: a passive pocket which accepts a gear delivered by a HP, and then driving to the peg, letting the pilot lift it out of the pocket. Ask yourself, "How can we move twice as many gears in teleop as that baseline team?"
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Going off of this idea (and what I think Todd might be hinting is that), your Gear retrieval design may dictate your Gear placing system. Just a hunch, but I'd say having an active Gear retrieval will save more time per cycle than an active Gear placement. But I do agree that having to rely on another team's human player to correctly and quickly perform half of your primary scoring objective is a little terrifying. So far, I really like the designs that, instead of actively moving the Gear onto the Lift, actively disengage the robot from the Gear once the Gear is placed. (So basically, moving the robot away from the Gear and not the Gear away from the robot.)