Quote:
Originally Posted by Jon K.
From my experience at the NH kickoff, it is as easy as it looks. Teams will have to be very careful about this. I do wonder if it wouldn't make sense to have a retracting lanyard of some sort attached to the airship and the handle. I wonder if FIRST will look into ways of preventing this.
|
So glad to be competing in Week 1, where this game-breaking bug will be discovered for the first time, and FRC will inevitably do some quick-fix for week 2 and onward!
Quote:
Originally Posted by ChrisH
It is not a bug, it is a feature. Deal with it
|
Ugh. Why bother pointing out any kind of potential problem; "it's just part of the game" no matter how unplayable it makes the experience.
It would be one thing if your team was always in control of at least one lift handle, but they're not - two pilots, three handles. No matter how many times you say "be careful", if this is as easy as it looks (as it apparently is), your alliance partners may randomly deactivate a goal without an obvious visual indicator that it's happened. If your Pilot isn't in the airship, there's nothing you can do to stop it.
Do you really think the game is better off, and FRC is better off, by not attempting to fix this? What's the value added of this "feature" to teams, alliances, and the event as a whole?