Quote:
Originally Posted by Jarren Harkema
In all serious, some sort of estimation is going to be needed. I'm curious to see what data the FMS is going to record. If it distinguishes between high and low boiler fuel, you may be able to run an OPR-like algorithm against those values, and then compare to your scouters' estimated values. It's not going perfect, but it provide that balancing force if two different scouters estimate differently. This won't account for accuracy obviously. Arguably accuracy matters less if the total number of balls scored on average by one team is better than another during the entire length of the match.
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If FIRST releases the breakdown of data in their system (and
what they made available for FIRST Stronghold makes me think they could), I might reallocate a 6-scout crew this way:
2 on Boilers: Divide the high and low boiler action across members of the alliance. (This is an estimate, but it changes the game from "count balls" to "who's doing a lot over there?" and makes the numbers equally screwy for the alliance since one person is grading all three.) Take these percentages and allocate balls to each robot accordingly.
2 on Airships: Who delivers gears? Who boards? Do we see overflow chute action (which is a mark against the other alliance)? Do we see the lift handles getting knocked out of the ports (which is a huge mark against the alliance onboard)?
1 on Hoppers: Who's getting dumps? When? How much is going in the robot? (I don't care whether they're scoring it here--I have people watching the boilers for that.)
1 on Neutral Zone: Who's collecting a lot? Who's dishing defense, or avoiding it well?
(I wonder how long it'll be until some team starts farming this data coding out as Mechanical Turk tasks using someone's unlimited data plan...)