Quote:
Originally Posted by Siri
Separately, note that in a situation where a hopper dump tactic is worthwhile, relying on a single-gear lead countertactic necessitates both the ability to predict alliances' final gear totals and the luck that they'll end up on a rotor split. If that one gear does just barely let you finish another rotor, more power to you--but if you're so close to the edge, that usually settles the debate as to what you should be doing that match. It's also highly unlikely that the other alliance will end up one full gear cycle behind you in that case. To do so would be a mistake on their part that signifies they're really not on your level anyway--either they blew their time cushion or they should have stopped much earlier upon realizing they'll be a gear short. (The alternative case is your own alliance wondering why you ran a random extra gear that doesn't turn a rotor.)
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I openly welcome you to risk 140 points during eliminations for the single gear that you don't complete because you wanted to dump the hoppers (or 50 for a hang that you might have not had time for as you raced to complete your 4th rotor).
I'm not quite sure as to why you think getting this one gear lead hurts you - you're working towards scoring while they're trying to counter you on a task you aren't targeting that match.
Please note that I never said if a floor intake or hopper intake was better - I think the others on this thread made that abundantly clear. Just providing insight with regard to countering hopper intakes.
We can apply plenty of levels of play to my suggestion - my thoughts are targeted towards a near-average level match up (perhaps slightly above).