Quote:
Originally Posted by TDav540
The counter argument I have to both those two games is that they are both very complex. While that design makes it super interesting for the majority of participants in FRC, it makes it significantly more difficult to explain to the average sponsor, parent, or newbie. And, at the end of the day, isn't that the target audience?
I'm hoping the GDC will pull out a much simpler game in 2018.
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This is the major problem IMO. Honestly, after over a year, I've finally come up with an explanation of stronghold. "We crossed over various obstacles to put balls in a goal." That being said, this hardly highlights how awesome changeable defenses were. This year, the best I can come up with is "you can either shoot wiffle balls in a goal, or have people lift score gears to activate 'rotors' for points."
In the GDCs defense, the whole 'assist' aspect of 2014 is a bit hard to explain. You leave out a lot of detail by just saying "you put exercise balls in a goal"