Quote:
Originally Posted by TDav540
The counter argument I have to both those two games is that they are both very complex. While that design makes it super interesting for the majority of participants in FRC, it makes it significantly more difficult to explain to the average sponsor, parent, or newbie. And, at the end of the day, isn't that the target audience?
I'm hoping the GDC will pull out a much simpler game in 2018.
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"Robots have to drive over, under, or through obstacles to shoot foam 'boulders' into the opponents' 'castle.'" Not that hard, and it opens up for more questions to give longer descriptions and get them more interested.
For this year, "teams bring gears and balls to their respective goals. The balls can go in high or low goals; the high goal is harder, but worth more points." Again, use just a bit of FRC terminology to make them ask questions and get them interested.