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Re: Why I like the last 2 games--dual challenge levels
I definitely like the "dual challenge" nature of these two games. This year's gear/rotor scoring makes it clear that the key to this challenge is in the number of cycles you can run, not the ability to hang one or two gears on the peg. It also forces the majority of teams to make a decision to cut one capability in order to maximize another.
One thing that is definitely different (not as good) this year is that teams who choose gear placement with a passive gearage will not have an exciting demo robot this year. This past year, driving over the obstacles was great fun even if you didn't bring a boulder (though throwing them made an even better one, of course).
At least the rope climb will make a good finale, though teams who tangle the rope up will only be able to do it once or twice at a short demo.
Edit: Spectator access to understanding the game is a good thing, but I wouldn't say they're the "primary customer". It's all about inspiring the students, not entertaining their families. If spectators were the primary customers, FIRST'd be charging them admission.
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Last edited by GeeTwo : 23-01-2017 at 01:18.
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