Quote:
Originally Posted by TDav540
The counter argument I have to both those two games is that they are both very complex. While that design makes it super interesting for the majority of participants in FRC, it makes it significantly more difficult to explain to the average sponsor, parent, or newbie. And, at the end of the day, isn't that the target audience?
I'm hoping the GDC will pull out a much simpler game in 2018.
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I can put this game into a tweet: "Play by putting balls in a goal. High goal is worth triple. And deliver gears across the field. More rotors turning and airship lights wins."
FIRST Stronghold? "Play by driving over obstacles the opponent picked. Deliver boulders to the tower. Whichever color has more lights on is winning."
Recycle Rush? "Create stacks of totes, with recycling containers on top. Generally, stacks of 6. Whoever has more stacks with recycling containers wins." (Or, the more snarky: "Grab recycling containers from midfield when the match starts, stick them on top of 6 totes. Whoever grabs more recycling containers wins.")
The GDC is usually pretty good about this, it's just on us to be able to communicate it.