Quote:
Originally Posted by tindleroot
A lot of people are saying this. In many cases, it will be true. However, in Steamworks there is a viable strategy for an alliance to win a competition without scoring any fuel. Such a strategy would be extremely difficult to counter if executed properly.
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A 5 / 4 / 3 gear split with three hangers is definitely plausible at certain events, with certain alliances. But if both sides get 12 gears, or neither side gets 12 gears, the difference maker essentially becomes the high goal.
I think you *must* have some sort of ability to manipulate gears and some sort of hanging mechanism to be in elims, because if you have somebody on your alliance who can't do one or the other, you're at least 50 points down (100 if it's gears they can't do) and you have to score 150-300 high goals just to make up for that!