Thread: GRIP Thresholds
View Single Post
  #3   Spotlight this post!  
Unread 24-01-2017, 19:04
Poseidon5817's Avatar
Poseidon5817 Poseidon5817 is offline
Founder and CEO, DeadMemes Studios
AKA: Mitchel Stokes
FRC #5817 (Uni-Rex)
Team Role: Mentor
 
Join Date: Aug 2013
Rookie Year: 2014
Location: Clovis, CA
Posts: 407
Poseidon5817 has much to be proud ofPoseidon5817 has much to be proud ofPoseidon5817 has much to be proud ofPoseidon5817 has much to be proud ofPoseidon5817 has much to be proud ofPoseidon5817 has much to be proud ofPoseidon5817 has much to be proud ofPoseidon5817 has much to be proud ofPoseidon5817 has much to be proud ofPoseidon5817 has much to be proud of
Re: GRIP Thresholds

Quote:
Originally Posted by SamCarlberg View Post
You don't want to set vision constants in robot code to begin with. Every event venue has different lighting, which means you have to tune the constants for that event. So you'd either end up figuring out the constants in GRIP, sticking them in robot code, then send them back to GRIP... or just tune the sliders and hit save.
Yes that is the idea. But if we were able to feed numbers from Network Tables into thresholds, it would open up some doors in terms of auto-calibration that are not currently (easily) possible with GRIP.
__________________
My FRC History:

2014 - Team 1671: Central Valley Regional Finalist and Chairman's Award Winner, Sacramento Regional Finalist, Archimedes Quarterfinalist
2015 - Team 1671: Central Valley Regional Semifinalist, Sacramento Regional Semifinalist and Chairman's Award Winner, Newton Winner, Einstein Winner
2016 - Team 5817: Central Valley Regional Finalist and Rookie All-Star, Orange County Regional Quarterfinalist and Rookie All-Star, Newton Division
2017 - Team 5817: Return of the bench grinder


Reply With Quote