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Unread 24-01-2017, 19:50
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Re: Why I like the last 2 games--dual challenge levels

Quote:
Originally Posted by Jon Stratis View Post
Until we see the game play out at events, we won't really know how good it is. But gears do appear to be high enough in quantity that you'll need everyone involved to get them all scored, and the robot mechanism can be simple enough to implement that everyone should be able to build one for it. After that, it just comes down to driving ability in order to line up to score. Even if gears end up scoring quicker than anticipated, your high performing bots will have other things they can do (like shooting fuel) to allow others to score points with gears and keep the alliance balanced and everyone contributing to scoring points.
The only thing I'd add is that while the basic mechanism for gears is high and the reward for having high throughput is high, the consequences of screwing up are abnormally steep. There will definitely be struggling gear runners who do way more harm than good for their alliances, especially with dropping gears in front of lifts and at loading stations--which has an absolutely massive cost especially against alliances with gear floor pickups. (This is on top of normal problems that have unique consequences with this game mechanic like crowding lifts and congesting bottlenecks and getting fouls.) In terms of actual match play, those kinds of issues could end up being far more common and far more costly than the relative rarity of something like running out of frisbees high goaling in 2013.
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