Quote:
Originally Posted by garyjune
Considering the shuttling and the importance of cycle times in this year's game, how effective would defensive strategies/robots be?
Would it be a better idea to defend against gear or ball scoring robots?
What design elements/components would increase a robot's defensive capability?
Would a hybrid gear + defensive robot be viable?
What would defense this game look like?
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Playing defense on the return feeder station is probably the best way to go, you get a huge vision advantage and it's a lot harder to see your robot behind their airship.