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Unread 25-01-2017, 07:29
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FRC #3539 (Byting Bulldogs)
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Re: Efficient Points

Quote:
Originally Posted by SBramscher View Post
The general idea I came to (not necessarily my team) is that gears are going to be similar to defenses from last year. They are going to be simple to score and the amount of effort put into your system is not going to dramatically increase its effectiveness. Last year, most teams who put even slightly below average amount of thought in their drive trains were able to cross most defenses, with the low bar being a strategic exception. I think it is safe to say that since the RI3D can make a decent gear mechanism that we will see it on most bots this year.
What I am getting at is that I do not believe the gears will be the deciding factor in any game where all the robots function normally, obviously in qualification matches where anything can happen alliance wise then gears may be much more important, but during eliminations and final matches the fuel is going to decide it. The number of fuel scored is going to make the difference in those close matches. With this in mind we can expect that fuel scoring capability is likely to be the deciding factor in endgame alliance selection as well.

Just my thoughts.

Also I want to point out, fuel scoring is a finite source of point, because the hoppers process 4-5 fuel per second then that times the number of seconds in a game is the max fuel that can be scored. Unfortunately everything possible falls way under that number.

While the mechanism to handle a gear can be quite simple, they will absolutely be a deciding factor in a lot of matches. Just because you have three robots on each alliance that have a simple and reliable gear handling mechanism doesn't mean they will match each other, gear for gear. The ability to score gears is hugely dependent on driver skill, robot maneuverability, and speed of alignment with the reloading station and the lifter. With most gear mechanisms functioning fairly similarly this year, driver ability will make all the difference.

As far as fuel processing in the boiler, 5 per second is just the average. Dump 50 fuel in there and it will sort them and be clear before you have another 50 fuel ready to dump. I would not consider the fuel processing time the limiting factor, even for an elite fuel scoring robot.
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