Quote:
Originally Posted by MrForbes
Shooting 5 balls a second, and 80% of them going in, would be just fine. Will your team be doing this? Ours isn't going to even try.
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High goal shooting is less of a priority for my team versus many others - our software is limited, we don't have the manpower to scout super duper well, and drive practice is our strength, so it's not the part of the game that best aligns for us. So it depends on how prototyping continues to go for us. The actual high goal shooter is the least critical of the main things the robot might do, so we have not focused super hard on increasing throughput until recently.
But I really see this game playing like 2009, where volume of scoring is the important thing more than accuracy. There are six hundred balls to work with, and you have another time consuming task that you will have to help with on any alliance (gears), so you want your shooting to be quick opportunistic points that occur as a thing you do in between gear cycles. In 2009 the very best (one ball wide) shooters could get six balls per second, with a game piece much harder to transfer energy to, and much less motor power available. I'm hoping as a stretch goal, if everything goes right, to double that.