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Re: Efficient Points
We did pretty well in 2009, once we aimed our shooter down instead of up. That was an easier game as far as designing the robot---the robot only had to do one function, which was to move balls as fast as possible. This year there are three things the robot has to do. With a team of mostly inexperienced students, we decided to try for the two that have the highest chance of success.
I think we scored one high goal last year. Reality is tough.
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