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Unread 25-01-2017, 14:49
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Re: Efficient Points

Quote:
Originally Posted by Ginger Power View Post
TL;DR: Designing your robot to handle solely Gears is risky because you're dependent upon alliance partners to achieve a Rotor advantage vs. the opposing alliance.
The tricky thing with comparison, and you mentioned it, is autonomous. Gear specialists can (probably) count on 3 easy gears (plus the spare). Non-specialists can't, unless they find SWAP for a gear ground intake.

You make a good point though. It seems like the MCC for a gear specialist is a reliable auton and then at least 3 full-field gear cycles under even the heaviest of defense (2v1). Other than that, I'm not sold that it's riskier than over-extending a team's capabilities by doing more mechanisms and dividing attention during an event. This bias is based upon my team's history of over-extending.

With an all-gear Quals alliance as you described, I'd probably start the match with an understanding that we would attempt 4 rotors and adapt from there with preset milestones and knowing who would play what defense if a call was made to abort. The gameplay strategies (and a little luck in execution) are the secret sauce for making 4 rotors work in that situation, so I won't reveal too much .
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Last edited by JesseK : 25-01-2017 at 14:54.
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