Quote:
Originally Posted by JesseK
Other than that, I'm not sold that it's riskier than over-extending a team's capabilities by doing more mechanisms and dividing attention during an event. This bias is based upon my team's history of over-extending.
[snip]
The gameplay strategies (and a little luck in execution) are the secret sauce for making 4 rotors work in that situation, so I won't reveal too much  .
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I completely agree that over-extending is a killer. A lot of my arguments aren't taking into consideration the difficulty that a Fuel scoring mechanism adds to a robot. Scoring Fuel, Gears, and Climbing is significantly harder than just Gears and Climbing. Teams who focus on the latter are undoubtedly going to have more driver practice than teams who attempt the former.
I think this year the "cool factor" of a wiffle-ball-machine-gun-robot is going to hurt the competitive level of a large portion of FRC teams. The arguments I'm making apply to the relatively few teams that can effectively pull it off.
On another note, you have me thinking about what strategies you could employ to counteract a defensive blitz at the end of the game. My first thought was that you could just shuttle Gears to the base of your Airship during the early game, ejecting all the Gears on the ground near your springs. Then during the late game defensive blitz, you could just sit by your Airship and use your Gear ground pickup to quickly score all the Gears you cycled earlier in the match. High risk, high reward strategy... sitting on a bunch of Gears for most of the match would be pretty terrifying.