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Unread 25-01-2017, 15:54
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John Rangel
FRC #0842 (Falcon Robotics)
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Re: Efficient Points

Quote:
Originally Posted by EricLeifermann View Post
I think everybody is over estimating climbing.

How many climbers did you think were needed last year on an winning alliance?

Who thought that a triple balance was needed in 2012 to win?

I think climbing is going to be important, but I don't think it's a must have on a robot. I get that this thread is about efficient scoring and the climb certainly is that, but it's also the most difficult climbing task I've ever seen.

Attaching to that rope is going to be much harder that everyone's prototypes are showing. Practice will help but you're not always going to have a clear line of site and your addrenalin is going to be pumping and it's going to take longer to acquire the rope that people are thinking.

How many teams climbed consistently last year? Not many and climbing last year was exponentially easier than this year as the object you had to grab didn't move it was rigid and always in the same place. You cannot count on that this year.
I would argue 2013 was a lot harder climb than this year. I get what you mean on people overestimating this though. Many teams are going to have unreliable climbers and many more aren't going to make proper aiming guides.

I do however think it's a lot different than most games in terms of just how many points climbing is worth. Assuming both alliances can get 12 gears, it takes 150 high goal shots just to break even with one climber. If you somehow get three robots in the air, that's 450 high goals. It's also more reliable of points than triple balance was back in 2012 since it's reliant on individual robots. I think that as you get further along the weeks of competition season, if you don't have a working climber, I recommend saving weight and space for one to be cheesecaked on you.
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