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Re: Efficient Points
I see a lot of people in this thread comparing gears this year to the defenses last year.However, this year there are some key differences that make gears much more valuable.
Last year, one robot could break every defense and still have half the match to do stuff. This effectively meant that after week one, if you only did the defenses, you were not a very good robot. Other teams could be more efficient and both break the defenses and score a bunch of points.
This year gears are very different. One robot cannot do all of the gears. This means that much more of the match could be spent for a robot scoring gears. The lack of scoring fuel is not a problem because every second of the match is still spent scoring points at an equal or higher rate than fuel.
A good fuel robot can acquire fuel from everywhere, but a good gear robot can only get gears from the feeder station. That means that if a team does not have a gear bot, their fuel bots will need to waste time crossing the field to get those valuable gear points.
A good fuel robot will be able to score gears by its self, but it will still be valuable to the alliance to have a gear bot.
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Current Lead Mechanical Mentor for 5234 the marauder-bots http://www.marauderbots.com/
Previously a student for one year on team 246 - Overclocked and 3 years on 3958 - Schodinger's Cat
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