Quote:
Originally Posted by Athos
Each alliance will have 21 gears available (18 from loading station + 3 from autonomous). An alliance would have to drop 10 gears before they would need the floor pickup to finish the airship.
Having seen what method many teams are using for holding gears, I don't expect alliances to drop enough gears to make sacrificing other aspects worth having the ground pickup. It will cost packaging space and build time, things that could be used to make or improve a shooter, climber, hopper, or fuel pickup. Assuming that it's faster than getting a gear from the human player, it also makes an easy target for defense while picking up a gear anywhere other than the loading station.
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From a timing aspect, while it takes less time to actually intake a gear from the human player, the time you waste driving there and back pretty much makes up for that. That, combined with the fact that a gear dropped in front of a lift may effectively disable that lift, makes being able to pick up gears from the ground a nice ability. My team is not prioritizing this because we are already doing a lot of other things, but I definitely think this will be a favorable attribute come alliance selection.