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Re: paper: Steamworks Scenario Evaluator
Uploaded a second version.
Ran some scenarios with the following assumptions:
Fuel Scoring Assumptions
High Goal Capacity 150 FUELs
High Goal Processing Rate 5 FUELs/sec
Time to Process a Full Goal 30 seconds
Tele-Operated Match Time 135 seconds
Clock Time for Final Fully loaded Goal 30 seconds
Lag Time before First Full load into Goal 15 seconds
Net Processing Time Available 120 seconds
Clock Time for First Fully loaded Goal 120 seconds
Number of Full Goal Load Cycles 4 cycles
Number of FUELs scored per match 600 FUELs
Robot Configurations:
FUELer - Ignore GEARs; FUEL accumulation capacity >150; Acquire from Hoppers and Floor; Score in High GOAL; Climb. Strategy - accumulate and score two "Full Goal" loads per match, then climb.
GEARer - Focus on delivering GEARs; Ignore floor acquisition; Acquire FUELs from Hoppers; accumulate 20 FUEL in ordered storage; score in High Goal from beyond the Key, ideally near a Lift; climb. Strategy - deliver >= 7 GEARS (1 in AUTO; 6 in TELEOP); acquire and score 20 FUELs once or twice per match; climb at the end.
GEARer / FUELer - Handles GEARs; FUEL accumulation capacity >50; Acquire from Hoppers and Floor; Score in High GOAL; Climb. Strategy - accumulate and score 3 loads and deliver 3 GEARs per match, then climb.
Defnder = GEARer
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