Thread: Team Update 6
View Single Post
  #30   Spotlight this post!  
Unread 27-01-2017, 15:08
Kevin Sevcik's Avatar
Kevin Sevcik Kevin Sevcik is offline
(Insert witty comment here)
FRC #0057 (The Leopards)
Team Role: Mentor
 
Join Date: Jun 2001
Rookie Year: 1998
Location: Houston, Texas
Posts: 3,758
Kevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond repute
Send a message via AIM to Kevin Sevcik Send a message via Yahoo to Kevin Sevcik
Re: Team Update 6

Quote:
Originally Posted by dodar View Post
No thats what the update made clear. If you get rotor 2 turning 10 seconds before 1 starts turning, 2 will stop turning.
Not what I'm suggesting. I know Rotor 2 won't turn until Rotor 1 is turning. That's made clear by "ROTORS only start if GEARS are installed in ROTOR order: 1, 2, 3, and then 4".

The question is if I can place the gears for Rotor 2, THEN place the gear for Rotor 1, then start turning Rotor 2. Or better, crank on Rotor 2 while Rotor 1 gear is being placed. The only time I see this mattering is in a 3 gear auton attempt, but it could matter a lot for making that happen. I'm assuming slamming a gear in a slot is faster than placing it on a peg, so you ideally want to overlap building Rotor 2 gear set and placing gear in Rotor 1.
__________________
The difficult we do today; the impossible we do tomorrow. Miracles by appointment only.

Lone Star Regional Troubleshooter
Reply With Quote