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Limit on how complex Teleop.vi should be?
Hello from 3007 (again),
I have a rather crowded and complex teleop.vi, and I was wondering if there is a downside of this.
Also, can anyone tell me if I dropped a negative sign somewhere in my lateral aiming algorithm? I can't keep track of all of it.
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Team 4506: 2015-2016
Team 3007: 2017
Jack of all trades except C++ & Java
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