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Re: Fuel Shooting Census
If you think about from a match play perspective, optimizing your shooter past 6-8 balls per second is not the most optimal use of your build time. We're looking at approximately 1.5-3 seconds of gain in cycle time. Even if you manage to up that rate by 2 more balls per second more, which is very difficult to do, you are looking at 1 second of gain per cycle (maybe 5 seconds if you spend the whole match shooting, or more likely, 2-3 seconds for you to get around 140 fuel).
If you have hit this point, it is highly recommended that you focus optimizing other parts of your system. I feel that teams often times focus too much on the shooter itself rather than the process of shooting fuel.
The biggest limiting factor for most robots is on your ability to put fuel in the goal is going to be the intake/collection and line up. A combination of solid drivers training, automation/improvement of aiming process using vision is going to be more important than firing at 12 balls per second.
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