Quote:
Originally Posted by AdamHeard
Next plausible leap is likely fire on the move robots that are making high percentage of shots. This is a good deal trickier than static shots teams are currently taking (and the moving shots teams made in 2014 were far easier than a 2016 or 2017 shot).
There is no technical reason why robots couldn't currently be doing that, just a lot of software to develop.
We might see it this year, but probably not...
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We were capable of doing this decently last year, but because the cost of missing your one and only ball far outweighed the benefit of saving a fraction of a second, we didn't perfect it and never did it on a competition field. Being able to stop on a dime and begin shooting a hundred milliseconds later is nearly as useful as shooting on the fly, but substantially more robust and tractable (given the timing and delay properties of FRC components).
I'm sure you'll see many robots that are mechanically capable of this feat this year (e.g. turrets and continuously variable shot ranges), but I will venture to say that this will be nobody's "Plan A"...the set of teams who I believe have the mechanical and software expertise necessary to pull it off are also competitive and pragmatic enough to choose a 99% solution that requires 10% as much work.