View Single Post
  #1   Spotlight this post!  
Unread 05-02-2017, 15:46
cd_ssb's Avatar
cd_ssb cd_ssb is offline
Registered User
FRC #0135
 
Join Date: Jan 2017
Location: Indiana
Posts: 12
cd_ssb is an unknown quantity at this point
How do your balls go from your "storage" to your shooter?

I've seen many teams discussing how many balls they can shoot in a second. People have been discussing how many balls per second their shooter is capable of, but this statistic is useless unless you build a ball storage unit that is capable of feeding the balls into your shooter at that speed. I have yet to see an efficient ball storage unit that is able to feed a shooter at a fast/consistent rate. Gravity fed ball storage units have been proven pretty much useless (when you are carrying a large amount of balls) because they will get stuck. Other then that, most teams are just mimicking Ri3d teams and just using a little lexan "blender" in the center of their ball storage unit. While this can "un-stuck" the balls, it doesn't exactly feed them into a shooter and a fast/consistent rate. Using the blender method, the balls just get jumbled around and roll into the shooter randomly. Has anyone's team designed/built a ball storage unit that is able to feed balls into there shooter at a fast and constant rate yet?
Reply With Quote