Quote:
Originally Posted by EricLeifermann
Having been on teams in every spectrum of skill and resources. I can say that a robot that moves and meets its objectives is way more inspirational than a robot that doesn't do anything because the team overreached.
|
This. Aiming to over-achieve is fine if you know you have an achievable fall-back position, which is a really easy prospect this year, since a gearbot with a winch will be a viable 2nd pick. Years where the game really forces less capable teams to pick a hard, flashy, probably high points task vs. an easier, less flashy, lower points task are often painful to watch. We've had less of those as the GDC's gotten better, but ball launching in 2014 or climbing more than one level in 2013 come to mind. There were better things to do with your time and space than either of those, but committing to them didn't leave you much of a fallback.
Also, real world engineering is very much about knowing what you, your team, and your materials are capable of, and not exceeding that. Promising a client the moon and only making it half way doesn't usually end well.