Quote:
Originally Posted by messer5740
So why makes this design more efficient than a "cereal box" type of gear manipulator where the gear can be "stabbed" by the spring and barb and pulled up by the pilot?
Just playing devil's advocate here
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You don't have to wait for the human player to finish fishing the gear out before your robot drives away. This shaves a few seconds per cycle, which really adds up.
The low angle of the human load collecting mechanism also makes the loading faster and more reliable than other mechanisms.