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Re: How do your balls go from your "storage" to your shooter?
Not as fast as they did in our prototype :'(
More seriously, we have a mechanism for delivering balls from our storage to our shooter that's neither a Ri3D lexan blender nor gravity-feed. We had the same issue with our shooter where the final version wasn't working as well as the prototype, but that was fixed with some tuning, so hopefully we'll get our storage mechanism back up to where we'd like it to be. We'll post a video of it at some point before competitions start (unless of course we don't get it up to a sufficient rate; in that case we'll go hide in a corner and pretend I never posted this).
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