Quote:
Originally Posted by Edxu
Having an alliance of 3 gear-focused robots and at least 2 climbers will definitely win you any week 1/2 event.
Since you need 12 gears, and presumably 3 less because of auto programs, you need only 9 gears to finish all the rotors.
At a cycle time of 12 seconds, it should take around ~40 seconds for three organized and efficient gear-focused robots to finish all four rotors. This means that 40 seconds into the match, they have 60*2(auto) + 40*2(teleop) + 100 (Playoff Rotor Bonus) = 300 points.
This means that you have 95 seconds to play extremely hard defense on the opposing alliance to stop them from finishing their rotors, as it's basically impossible to make up the score difference by scoring fuel.
With 2 hangers, you can increase your scoring potential to 400.
TL;DR: If you finish your rotors and your opponents don't, you win the match. Fuel doesn't matter.
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I think you are way underestimating cycling times. We have an extremely fast robot (18.5 fps) plus an active gear mech that is also very efficient. This weekend during driver practice we were getting at the very least 11 seconds per cycle, but most were more like 15-16 seconds. Our chute was a lot closer than the real field, so I would add 5 seconds at the very least to that. I highly doubt you will get three gearbots that are that fast on an alliance. Most teams gear for around 14 fps. There is also the problem of traffic with all three robots cycling gears which will add at least another few seconds onto that. I would think 25 seconds is a reasonable estimate for a real match.
You can watch our robot cycling in this video.
I'm not saying 4 rotors won't happen. I really think it's feasible, but it will take the better part of the match.
Also, having three robots with a gear auto is going to be rare. The center peg is relatively straightforward (pun intended

) but the side pegs are not. They either require vision tracking or very precise encoder/gyro code. Not something that every team has.