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Re: How to use FRC Events data to determine gear ability
Someone just needs to write a program to do vision processing on the scoreboard (streaming graphics) to get the times when the rotors are scored. And use that as a rate (gears/sec) for the alliance. If they score 4 rotors, then you'd have 4 rates (0->1 (1 gear),1->2 (2 gears),2->3 (4 gears), 3->4 (6 gears), so you'd have to consider which one best represents abilities. I'd probably eliminate Rate 1 and then use either the longest period or maximum rate as the rate for comparison. I lean toward the maximum teleop rate, but am not sure which would be better (I'd also consider combining any teleop rotor scores and calculate the rate from that). Without further data I'd put this all into a component OPR to break it out for each team.
This is just an idea between solely using API data and counting gears with scouts. I wonder a little if the FMS system could provide timestamps with rotors scored to facilitate a gear rate calculation.
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