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Unread 29-04-2003, 18:57
swando swando is offline
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#0217 (ThunderChickens)
 
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oh im sorry your post kinda got wiped out with the addition of the second page.
the cell shading came as a new feature in 3ds max 5 at a material that you applied to your objects, when you create a new material of change material type i believe the material is something like cartoon shading or cell shading or something close to that, and from there you can define the way its outlined (which takes a loooong time by the way, the drawing in of the black lines) and how many levels of paint you want and light etc. so we just applied that material to everything... sometimes more complex like in the case of the buildings we actually overlayed a brick pattern... its all in the max help files if you look under toon shading or whatever the devil its called.
i actually liked your animation more than most... you had some nice modelling and texturing. i never got to watch it with sound so i go pretty confused by the storyline the first few times i watched i thought you splashed to your title page in the middle but then i realized that was the pinball scoreboard. the only real problem i saw with yours is the animation of the ball... you used the default curves (speed of object in motion) when you moved from point a to point b so the ball sped up and slowed down when it reached its target. you can fix that by editing the aforementioned 'curves' by clicking the curve editor icon on the keyframe panel. from there you can change the speed of motion (defined by a plot of the coordinates) from the default parabola like curve to straight lines, which makes constant motion.
thanks for your comments and the high judging at northwestern, i hope i covered all your questions.
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