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hi,
I'm from team 114. In our animation, everything in the first two scenes are in real scales, all in metric system. Like for the lab table it's two meters, exactly the same as with the one in the school's lab. Everything in the robot is in real world scale too (again metric, easy to calculate). I made a cross-section of an extrusion using spline. Then I can just use apply extrude and type in whatever the dimension it is. I bet other people use this method too.
Reactor is very useful and it's fun to play with. You don't need to have a standarized unit system, but I prefer you to have one. Things will just get more organized and closer to the real-world.
By the way, don't use multiple unit systems in your animation. It will screw you up. For example, I found a bug in the extrude function where if you change one unit system to another, the numbers you typed in will not be shown as the one you want.
It's fun to play with reactor. Better than any computer games in the world.
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one fourteen Chief animator
http://www.lahsrobotics.org
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