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thanks
Thank you for all your advice and comments about our thing...
To answer stevek's question, yeah all modeling was done with 3ds max of the robot. I made the chain from splines and then created groups of 3 links and used path deform to animate it and shape it around the gears. It was a pain in the butt to manipulate because we had so many vertices and even our geforce4 with dual athlons choked easily. Thank you adaptive degradation..
once again i agree...we plan to work with 3ds max more so next year now that summer is coming up and we have 10 copies of the software. Thank you autodesk..
by the way, our thing and the rookie thing are up on autodesk's website now. But you can still access it on ours.
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