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Unread 08-05-2003, 08:55
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stevek stevek is offline
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AKA: Master of the Sweatshop
FRC #0230 (GaelHawks)
Team Role: Mentor
 
Join Date: Apr 2002
Rookie Year: 1999
Location: Shelton, CT
Posts: 205
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Two Years Ago one of our animators modeled the chain. The problem was our fastest computer couldn't handle it. It took 20min just to open the scene. Last year that same guy created an image map and learned how to accurately place and animate the map placed on a solid ring like object. Funny thing is I don't think we barely saw the chain by the time he was done.

Any way. Nice JOB with it.

One technique I use for Ribbons and Ropes (and chains would work too) Is to model a straight object and use bones to shape and animate the object around a sprocket or wheel or what ever.

PS: If you have too many copies of MAX give me a call- wee have too many computers--