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Unread 09-05-2003, 19:11
DanL DanL is offline
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FRC #0097
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Join Date: Jan 2002
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My main beef with this years game is the game design itself.

I think one of the things FIRST didn't realize is it takes half the game to get a good stack going while only three seconds to knock it down. As a result, the winning bots were the ones that were fast and able to stay on the top of the ramp. I really don't think this year's game was played the way the game designers envisioned it would be - compared to the alternatives of just knocking things down, the technical strategy to the game just wasn't worth it for most teams.

From the Evil Overlord list::
Quote:
One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.
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Dan L
Team 97 Mentor
Software Engineer, Vecna Technologies
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