Thread: A Logo.
View Single Post
  #41   Spotlight this post!  
Unread 17-05-2003, 17:47
Joel J's Avatar
Joel J Joel J is offline
do you..
no team
 
Join Date: May 2001
Rookie Year: 2000
Location: San Jose, CA
Posts: 1,445
Joel J has a reputation beyond reputeJoel J has a reputation beyond reputeJoel J has a reputation beyond reputeJoel J has a reputation beyond reputeJoel J has a reputation beyond reputeJoel J has a reputation beyond reputeJoel J has a reputation beyond reputeJoel J has a reputation beyond reputeJoel J has a reputation beyond reputeJoel J has a reputation beyond reputeJoel J has a reputation beyond repute
Re: More boredom.

Quote:
Originally posted by M. Krass
Just another idea. This is definitely not a finished product.
I like the idea behind this logo.. multiple entry points--sources, one destination--sink; however, after seeing one of Jack's selected models, the logo should reflect multiple entry points, in the non-uniform way you do, to multiple destinations all linked together. Anyway, thats just being picky.

What I am really posting about, though, is logo design. Generally before you design a logo, you should determine whether or not you want it to look professional or something else. If you want the logo to look professional, then it should generally lack gradients--though suttle ones are usually ok, embossing, engraving, shadows--but again, suttle ones are usually ok, etc: it should basically be a flat image. Remember, you want the logo to look good in any medium (web, print, etc), and any favoring of one medium (web) shouldn't dramatically change how the logo looks on another medium.

I am not a graphic designer, but most logos that do no adhere to the above rules look.. terrible. Look around and see for yourself.
__________________
Joel Johnson

Division By Zero (229) Alumni, 2003-2007
RAGE (173) Alumni, 1999-2003

Last edited by Joel J : 17-05-2003 at 17:57.