View Single Post
  #24   Spotlight this post!  
Unread 18-05-2003, 12:28
GregTheGreat's Avatar
GregTheGreat GregTheGreat is offline
Registered User
no team
 
Join Date: Jan 2003
Rookie Year: 2002
Location: USA
Posts: 386
GregTheGreat has a spectacular aura aboutGregTheGreat has a spectacular aura aboutGregTheGreat has a spectacular aura about
Quote:
Originally posted by Gadget470
The more functions and crazy ideas you throw in, the harder it will be for spectators, including ones who were at previous regionals.

My ideas:
King of the Hill: 20 Points
Stacking, (All Bins in zone * Multiplier)

scoring in example:
15 bins are on the blue side. 12 are scattered in stacks of 1 and 2, there is a stack of 3 standing. 2 Blue robots claim the HDPE
12 bins are on the red side. 6 are scattered in stacks of 1 and 2, there is a stack of 6 standing. 1 Red robot claims the HDPE.

Current game score:
(12 * 3 = 36) + (2 * 25 = 50) = 86
(6 * 6 = 36) + (1 * 25 = 25) = 61
Blue Wins, recieves 208 QP's
Proposed game score:
(15 * 3 = 45) + (2 * 20 = 40) = 85
(12 * 6 = 72) + (1 * 20 = 20) = 92
Red Wins. recieves 262 QP's

This would have higher scoring matches, with emphasis on TALL stacks (which we all know are very hard to keep alive). The closer the SHU : Loose Bin ratio is, the more productive it is. I intentionally had equal score, similar bin amounts because it shows the swaying of king of the hill. Play with other scenarios that real games ended with and you'll see it won't sway every match, but it will sway for some of those last second fall-offs or broken down robots.
Many a match could be swayed by 12 points and many times the above scenario has played out.
That seems like a pretty good idea. To bad it wasen't played that way. Good Thinking Gadget.
Reply With Quote