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Given I was totally just a spectator, I can say that Battlecry was about as exciting as the rest of this years competition. Basically, not too much. I know the guys at WPI tried their best and I really wouldn't say that this is their fault -- they could only modify to such an extent. Basically, what happened (in most matches, not all) was that instead of four robots trying to accomplish the same task, the field was split in half and two sets of two robots were trying to accomplish the same task. There wasn't all that much defense played. I will say however that it was a bit more interesting because the outcome of a given match was not known in advance and there were some interesting strategies played out but the robots weren't designed for the competition which makes the task of making an exciting game even harder. That said, I think the organizers did a great job of setting the whole event up and running it. I also think it was great of them to try something different even if it didn't turn out perfectly.
Matt
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