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Very nice, but there is a much easier way by using the damper under the dynamics objects menu. Here is a sample of how to use it. Just rotate the red box and see.
Make 2 Cylinder and place that where ever
Next move the pivot points the center, (under the Hierarchy menu, affect pivot point only, center to object)
Now make a damper in the dynamics menu and select bound to object's PIVOT point
Select the piston and the base
Now just move the cylinder around and see the fun
Team 384
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