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Unread 02-02-2002, 13:32
Kyle Hill Kyle Hill is offline
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I think the elims will be won by whoever can hold three goals themselves, and has some sort of system that allows them to drop to the floor or e-brake once that's done.

As for the drafts, there's going to be two kinds of successful alliances - the ones with one "I-can-do-everything myself" robots and two "We're-happy-to-be-here-go-team!" robots, as well as the high-seeded ones with three really-good-but-not-great robots. Since whoever wins the first match of the series has to change one of their robots for the second match, the alliances who will be most successful in closing out the series in two will be the ones who will lose the least when switching to their backup.

Therefore, an alliance who concentrates 99% of it's ability in one team won't be missing much by switching to a filler, while an alliance with an even distribution of ability can swap out any of the robots to come up with the best strategy for the second round.

A thought, though. This goes against everything in the name of gracious professionalism, I know, but...

What's to prevent an alliance captain from picking a robot that doesn't work, so they don't have to switch? (i.e. Team A picks Team B, who understands the signal and goes and rips out every piece of wiring from their bot so that it doesn't move?)
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