Quote:
Originally posted by Matt Leese
...Basically, it comes down to using the correct tool for the job. Sometimes C++ is correct, sometimes it's Java or C#. Other times it's assembly (in fact, I'm starting a project at work with assembly as soon as the developer's kit arrives). Sometimes you need to use straight C or possibly Perl or Lisp. There is no one programming language that is better than the others.
Matt
|
It also depends on what you are more comfortable with. Like the debate between OpenGL vs DirectX or the Win32 vs MFC. Arguments are fine, but none are the #1 answer. Both have pro's and con's, just like everything else. If you're making a game, use what you feel more comfortable with. Making an IDE? Use whatever you feel comfortable with. It's like FIRST, this year there were debates in every team probably about which kind of bot to build. Some said Stacker, some said pusher, and probably other types were brought up.
>> Sorry <<: I had to use the FIRST comparison, it kinda cleared up what I was saying.