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Hmm.
Well, I just found out that this year there are, or were, 5 game committees around the US. Each one was assigned with the task of creating their own game to present it on September 1st, and one would be chosen. So, the game is done. The trick is figuring it out. Here's a "list of likeliness"(this is just my prediction):
Auto Mode - 80%
KOTH - 75%
Basic Scoring by pushing - 100%
2 or more advanced scoring methods - 80%
Same field Size/Shape - 100% (I have had this verified)
Different Driver Positioning - 25% (as in across the wide side of the field)
Balls - 50%
Goals - 50%
Scoring Areas (KOTH included) - 75%
Bins - 25%
Blocks - 50%
Climbing - 40%
Going Under Things - 60%
Ramp (small or large) - 25%
Plateau - 50%
Gates/Fences/Doors - 60%
Anyway, this isn't my full list, but it's a good idea, I guess. Anyway, I still like my "Sumo Circle" idea. A Circle for KOTH points in the center, you have to be touching inside the circle to get the points. Think of the pushing battles....
The only problem is too many bots would block off the whole area in some way...
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-=Sachiel7=-

There's no such thing as being too simple!
Look for Team #1132, RAPTAR Robotics at the VCU Regional this year!
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