Quote:
Originally posted by Nero
Went i meant i used Blender back in the day, i meant like 2 or so years ago, it was open source by then i think, like version 1.5 or something.
I took a look at the newest one, and the GUI still boggles my mind lol, but yeah it seems pretty functional. I just hope that you can now animate bone systems lol, because when i tried it you could only animate using FK with mesh objects. Is blender capable of making sliding and rotating joints? And is it also capable of handling character crowds? Because if it were, then yeah i'd jump away from Max in a gippy lol.
Also, any idea why the installation for Max is around 2 gigs, while blender is only a couple of mb?
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No, blender did not become Open-source until post 2.25. It was bought out around the turn of the year by the open-source community from NaN technologies.
Yes, you can use IK bones, post 2.0 is a lot more featureful than 1.5... that's ancient history now. That is very back in the day as far as I'm concerned... heh. Crowds of characters are easy... especially if you want to use the make human project because then you can just create a human model in about, eh... 5 minutes or so.
So looks like it's time for you to jump away from Max.
